The research
What the research says.
Seven sources, each linked so you can read it yourself. Where a finding has been challenged, we’ve said so.
About 50 milliseconds.
People were shown website home pages for 50 milliseconds and asked how appealing they looked. Their ratings closely matched ratings made after half a second.
Lindgaard, Fernandes, Dudek and Brown (2006). Attention web designers: You have 50 milliseconds to make a good first impression! (opens in a new tab) Behaviour & Information Technology.
The look comes up first.
In a Stanford study, 2,684 people judged the credibility of real websites and explained why. The design look was the most mentioned factor, in 46.1% of comments.
Fogg, Soohoo, Danielson, Marable, Stanford and Tauber (2003). How do users evaluate the credibility of Web sites? A study with over 2,500 participants (opens in a new tab). Proceedings of DUX 2003.
Attractive looks easier.
When people rated 26 cash machine screen layouts, how easy each one looked tracked how attractive it was more than how usable it really was. A later study found the effect held after people had used the system.
Kurosu and Kashimura (1995). Apparent usability vs. inherent usability (opens in a new tab). CHI ’95 Conference Companion. Also Tractinsky, Katz and Ikar (2000). What is beautiful is usable (opens in a new tab). Interacting with Computers.
But it has to work.
In an online shop experiment, poor usability made people rate the shop as less attractive after using it, while good looks didn’t make it seem easier to use. It pushes back on the studies above, which is why it’s here too.
Tuch, Roth, Hornbæk, Opwis and Bargas-Avila (2012). Is beautiful really usable? Toward understanding the relation between usability, aesthetics, and affect in HCI (opens in a new tab). Computers in Human Behavior.
Starting to move catches the eye.
Something that suddenly starts moving draws attention, even when the movement means nothing. Things that were already moving didn’t stand out.
Abrams and Christ (2003). Motion onset captures attention (opens in a new tab). Psychological Science.
More motion isn’t more meaning.
Reviewing studies of animated and still graphics, the authors found animation was often too complex or too quick to follow, with little reliable advantage over a good still image. They suggested letting people control it.
Tversky, Morrison and Bétrancourt (2002). Animation: can it facilitate? (opens in a new tab) International Journal of Human-Computer Studies.
A tenth of a second feels instant.
A response within about 0.1 seconds feels instant. Within about a second, people keep their train of thought.
Nielsen (1993). Response Times: The 3 Important Limits (opens in a new tab). Excerpt from Usability Engineering, Nielsen Norman Group.